![]() 1 = Gain 1 extra movement per narration, may re-roll 1 die on Athletics tests. Cyberleg 1, 2, 3 (Amp Level 2, 3, 4): Cyberware.Ignore vision modifiers, may reroll 1/2/3 failed dice with ranged attacks. Cybereyes 1, 2, 3 (Amp Level 2, 3, 4): Cyberware.May reroll (1/2/3) dice on Agility-related rolls. Cyberarms 1, 2, 3 (Amp Level 2, 3, 4): Cyberware.Control vehicles by VR, +1 die to vehicle actions, may reroll 1/2/3 dice on vehicle actions. Control Rig 1, 2, 3 (Amp Level 2, 3, 4): Cyberware.Audio Analyzer (Amp Level 1): Cyberware.Aluminum bone lacing 1, 2, 3 (Amp Level 2, 3, 4): Cyberware.Reroll 1 die on all in-person Charisma-related tests. Tailored pheromones (Amp Level 3): Bioware.May reroll 1/2/3 dice on Athletics tests. Synthacardium 1, 2, 3 (Amp Level 3, 4, 5): Bioware.May reroll 1/2/3 dice on Close Combat tests. Muscle toner 1, 2, 3 (Amp Level 3, 4, 5): Bioware.May reroll 1/2/3 dice on Strength-related rolls. Muscle augmentation 1, 2, 3 (Amp Level 3, 4, 5): Bioware.Fingerprints can change to avoid leaving prints, or leave someone else’s. Dynamic handprints (Amp Level 2): Bioware.You can quickly manipulate your facial hair and/or body tattoos. Dynamic facial hair/tattoos (Amp Level 2): Bioware.Cerebral booster (Amp Level 3): Bioware.May reroll 1/2/3 dice on Agility-related rolls. Bioware arms 1, 2, 3 (Amp Level 3, 4, 5): Bioware.Run up/across vertical surfaces during a movement. Wall running (Amp Level 1): Adept power.You may change your voice to mimic others voices to the point of fooling voice detection systems. Voice control (Amp Level 2): Adept power.Ignore 1 point of Armor damage each time your Armor is about to absorb damage. Mystic armor (Amp Level 3): Adept power.Light body (Amp Level 2): Adept power.Your unarmed attacks may inflict either Stun or Physical damage (player’s choice). Killing hands (Amp Level 2): Adept power.Improved reflexes 1, 2, 3 (Amp Level 2, 3, 4): Adept power.Enhanced perception (Amp Level 2): Adept power.Critical strike 1, 2, 3 (Amp Level 2, 3, 4): Adept power.Add 1/2/3 dice or 1/2/3 damage when using (attribute). Attribute boost 1, 2, 3 (Choose Attribute) (Amp Level 2, 3, 4): Adept power.Emerged (Amp Level 2): Has access to technomancer amps.Awakened (Amp Level 2): Has access to magical amps.Please read the instructions, and if you have any problems leave a message in the Shadowrun discord. Luckily for us, Chummer5a exists and has all this data! Using the built-in importer in the Items tab, you can import items using those source files. With Weapons, Spells, Powers and more customizable within the system, you can start creating your own compendium to build your characters.ĭue to licensing issues, we are not able to distribute any of the Shadowrun5e materials you'd normally expect in a Compendium. Let's also not forget what's really important in Shadowrun: the gear. Currently equipped with PC/NPC, Vehicle, Sprite, and Spirit sheets and more are coming! ![]() Well not anymore! Shadowrun5e for Foundry VTT offers lots of automation and configuration to maximize your Shadowrun experience. Versions 11.315 - 11 (Verified 11) Last Updated 8 hours, 9 minutes agoĭo you find Shadowrun to be a grind just to figure out how many dice to roll or if you actually hit the guy? ![]()
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